Puyo Puyo! 15th Anniversary was created by Sonic Team to commemorate the fifteenth anniversary of Puyo Puyo. It includes 22 characters, six of which are from the Madou series. It also has several new modes and Puyo designs.
Puyo Puyo! 15th Anniversary for the DS had several issues.
In the original release of Puyo Puyo! 15th Anniversary, a bug existed where data would could not be saved more than 255 times.A new version, nicknamed 1.1, was released to solve the problem on .
In both of these versions existed yet another bug, this one effecting WiFi. When a player disconnected, both lost points. Recently, a new version was released to solve this problem.
Fever meter bug Edit
While playing multiplayer games, the fever meter will occasionally freeze on 7 points without letting you into fever mode. It will subsequently let you in after your next move, but this may be deadly depending on the circumstances. This bug can also be seen in version 2.00 of the PC version of Puyo Pop Fever.
15th Anniversary has a slew of new modes, and also includes modes that emulate Puyo Puyo, Puyo Puyo Tsu and Puyo Puyo Fever.
- Big Puyo
- In this mode, Puyos are twice as large and the board is only 3 by 6 Puyos, half of a normal Puyo board. Less garbage is sent to opponents in this mode. Your goal is simply to defeat the opponents. Uses quick drop.
- In this mode, instead of sending nuisance Puyos, you send bomb Puyo blocks, which explode after the user with them makes a certain amount of moves. When this happens, all puyos surrounding the bomb will become hard nuisance puyo. Uses the Tsu rule and quick drop.
- Non-stop Fever
- In this mode, you start off with a Fever that does not end, and a large number of pending garbage Puyos (However, they can not act, because they are pending and you can't leave Fever mode - the only thing you can do is offset them with chains.). The goal of this mode is to get rid of your pending garbage and keep your chains large so it doesn't come back at you. This match lasts until someone with garbage (not pending) cannot make a clear. Uses quick drop.
- In this mode, you start with a half-filled regular board. Hidden on the bottom row is a special Star, that, when the puyos next to it it are popped, will send infinite garbage to all other opponents. Your goal is, obviously, to get this Puyo and defeat the opponents. Uses quick drop.
- Puyo Puyo
- This mode emulates quite accurately the gameplay of original Puyo Puyo, using the Tsu rule.
- Puyo Puyo 2
- This mode emulates the gameplay of Puyo Puyo Tsu, using the Tsu rule.
- Puyo Puyo Fever
- This is Fever mode. Much similar to gameplay of Puyo Puyo Fever and Puyo Puyo Fever 2, but with small updates. The Fever counter is more rigid and actually represents the time you have - as soon as it reaches 0, the time is up and it can not be lifted by the end of a chain. The Puyo counter in Puyo Puyo Fever and possibly Puyo Puyo Fever 2 also updated before changing the internal counter, making it more difficult to tell how much longer your Fever lasts.
- In this mode, your board will rotate every 15 seconds. The counter acts similar to the Fever counter - when time is up, it waits for you to drop your last Puyo. When all players are idle and the time is up, the boards spin 180 degrees and then gravity acts on the Puyos. A special bonus is given to chains that continue after or are started from the spin. Uses quick drop.
- Ice Blocks
- In this mode, instead of sending nuisance Puyos, you send frozen Puyo blocks, which become unfrozen after the player who has them makes 3 moves. Because of the nature of sending the other player Puyo blocks that have the ability to chain, this mode can turn around if the chain created by the original sender is not large enough to defeat the opponents. Uses classic rules and quick drop.
- In mission mode, You are given a task which you must complete before your opponents. You simply complete 4 tasks before the opponents can to win the game.
- In this mode, Your Puyo board is only partially visible on the screen at any time (except during Fevers). The visibility range is a cone, originating from the top of the screen and expanding downward, which is in a constant sway. The speed the cone sways at depends on what difficulty the game is set to.
- This mode is difficult because it disorients proper placement of Puyos, or causes the player to have to slow down and wait for the searchlight to pass an area unknown to them in order to make proper chains.
- Uses quick drop.
- Water mode is a slow moving mode where you place Puyos into a body of water filled up to two Puyos. Puyos float in the water, making the mode in essence the same as placing Puyos at the bottom of a Puyo board. Uses quick drop.
- Because of the nature of this mode, Nuisance only fall in groups of 1 line. This prevents nuisance Puyos from causing chains due to unequal descent of columns.